{"title": "Partial Disruption Affects Steam Platform and Valve's Multiplayer Titles", "body": ["On December 24, beginning approximately at 1:00 p.m. Eastern Time, Steam encountered a service interruption that prevented users from reaching the digital storefront and participating in multiplayer sessions. Although Valve made no official statement regarding the issue, the independent Steam Status tracker on SteamDB indicated downtime for the Steam Store, Steam Community features, and Steam Web APIs."], ["Around 1:15 p.m. Eastern Time, DownDetector logged more than 6,000 user complaints about the problem. Access to Steam was also blocked through Valve's applications on mobile devices. The disruption extended to the application programming interfaces supporting Valve's multiplayer experiences, including Team Fortress 2, Dota 2, and Counter-Strike 2."], ["Steam started showing signs of improvement by about 4:00 p.m. Eastern Time, and by 6:00 p.m. Eastern Time, the service had mostly stabilized. The primary clients for PC, mobile, and Mac were generally operational, though they experienced intermittent errors. Certain elements of the platform remained slow, and SteamDB data showed that numerous Valve multiplayer games continued to face outages or limited availability."], ["The previous significant Steam disruption occurred in October, lasting about an hour and affecting the storefront and multiplayer functionalities. In September, the release of Hollow Knight: Silksong caused a brief overload on Steam, the Xbox Store, and Nintendo eShop, stemming from a surge in simultaneous download attempts."]}